Stranger
10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
Whenever a water regalia enters the field under your control ⇒ Choose one, if the regalia is "
Marybell Type Zero

", choose up to two instead - Put a random card from your Stranger deck into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a "
Marybell Type Zero

" you control; or you may pay

to do judgment until end of turn.