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Name:
Machina
Type(s):
Attribute(s):
Race/Trait(s):
Text:
Stranger
10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
Judgment
Energize
Whenever a water regalia enters the field under your control ⇒ Choose one, if the regalia is """Marybell Type Zero""", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a """Marybell Type Zero""" you control; or you may pay to do judgment until end of turn.
Flavour:
Machina has two life goals: completing the work on Marybell and paving the way to Mariabella's future in science and engineering. However, he does not yet realize that both goals contradict each other.
ID:
AO2 Buy a Box-1
Name:
Machina [J-Ruler]
Type(s):
Attribute(s):
Race/Trait(s):
ATK:
1200
DEF:
1200
Text:
Pierce
As long as you control a resonator named ""Marybell Type Zero"", this card gains [+1000/+1000].
God's Art "Update" : Put ten [+100/+100] counters on a ""Marybell Type Zero"" you control. Choose a card from your Stranger deck at random and put it into your hand.
Flavour:
Machina moves on, honoring Mariabella's last wish.
ID:
AO2 Buy a Box-1J