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Name:
Arla [J-Ruler]
Type(s):
Attribute(s):
Race/Trait(s):
ATK:
1000
DEF:
1000
Text:
Enter
⇒ Put the top card of your magic stone deck into the field. Choose a card from your Stranger deck at random and remove it from the game.
God's Art "Rise of Armalla" : Put any number of light or wind (Stranger) resonators with different names from your removed area into the field. When you don't control a (Stranger) resonator ⇒ You lose the game.
Flavour:
Will the rise of Armalla be a temporary relief or permanent salvation?
ID:
AO3 Buy a Box-1J
Rarity:
R
Name:
Arla
Type(s):
Attribute(s):
Race/Trait(s):
Text:
Stranger
10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
Judgment
Energize
Whenever a light regalia enters the field under your control ⇒ Choose one, if the regalia is ""Wings of the Archangel"", choose up to two instead - Choose two cards from your Stranger deck at random and remove them from the game; or up to two target resonators gain
Flying
and [+200/+200] until end of turn; or draw a card for each resonator you control with
Flying
; or you may pay to do judgment until end of turn.
Flavour:
Armalla, a fertile and peaceful land, is suffering from encroaching filth and corruption.
ID:
AO3 Buy a Box-1
Rarity:
R