<Creepy Stalker> At end of turn >>> You may remove two blood counters from a J/ruler you control or pay

. If you do, put a [+100/+100] counter on each resonator. Each turn, only one <Creepy Stalker> ability triggers per player.
Rune

(This card has the following text in all zones as long as there are a fire rune and another wind rune revealed in your rune area.)
-
Enter
>>> Gain control of target resonator another player controls until end of turn. If you do, recover it and it gains
Swiftness
until end of turn.