Comments
This is a simple and straightforward introduction into the basic functions of a Fire deck in Force of Will. DISCLAIMER: This is meant for educational purposes. Due to this, some strategies outlined below are abbreviated and may be suboptimal in exchange for better understanding.

How to Play: http://fowtcg.com/posts/4
Comprehensive Rules: http://fowtcg.com/pdf/c.pdf

-- Overview --

The goal of the deck is to win by quickly tearing through your opponent's life points. Put on pressure using aggressive turn 1 [Swiftness] cards such as "Groundsplitter Rabbit" and "Mechanized Flame Soldier" and follow up with strong turn 2 options like "Sylvia Lilias" and "Burning Rabbit Dash". If your opponent begins to build a defense, cards such as "Elfina, Spirit of Trials" and "Gradius" can help clear the way for a game-winning offense. The deck also features ways to supplement damage with "Shrine of the Dragonoids", "A Duet of Fire", and more.

-- Example Setup 1: Aggro Rabbit --

(This is useful in matchups where your opponent doesn't have an early-game board presence)

Turn 1: Call for a stone then play "Groundsplitter Rabbit", then enter combat with it. Before damage is dealt, use the activate ability of "Lilias, Last Descendant of Dragonoids" to deal 200 damage to it which will trigger its effect that allows it to deal double damage for the turn, making the final damage a value of 600.

Turn 2: Once you reach your main phase, call for a stone and play "Shrine of the Dragonoids". Next, deal damage to your "Groundsplitter Rabbit" again using your ruler's ability. Afterwards, tap the addition to give all of your fire damage sources +200 damage for the turn, then enter combat once again. The 300 damage is being boosted by +200, and then that number is being doubled by the resonator itself, resulting in a whopping 1000 damage in a single swing. Play another 1-cost card using your remaining will and get in even more damage.

Turn 3 onwards: Continue to play your aggressive cards while activating "Shrine of the Dragonoids" to quickly close out the game.

-- Example Setup 2: Thunder Chain --

(This is useful in matchups where your opponent has tough blockers)

Turn 1: Play "Shrine of the Dragonoids" and burn your opponent for 200 damage using your ruler. DO NOT activate the addition on this turn.

Turn 2: On your turn before your recovery phase, activate the addition to give +200 damage to all of your fire sources. After the recovery phase, activate the addition again for another +200 damage (+400 total). Next, play "Thunder" and target your opponent. This will deal 500 plus an additional 400 due to the addition, making it a 900 damage burn spell. Play a second "Thunder" for the same effect, and finish up the turn by using your Ruler's activate ability to deal 200 plus 400 to your opponent. That's a staggering 2400 damage in a single turn using only cheap burn spells. Remember, the bottom half of Alternative cards are chants, meaning that they go to the graveyard after resolving.

Turn 3 onwards: Use your Ruler and other aggressive options like "A Duet of Fire" to wrap up the game before your opponent knows what hit them.

There are many more strategies with the deck, these are just basic examples. Try out other combinations for yourself.
Deck Restrictions


Deck Statistics


Attribute distribution in %


Card cost distribution


Sample starting hand