You pay

less to play this card, where X is the number of spells each other player played this turn. If X is three or more, this card gains
Untouchable
, "This card cannot be expelled." and "This card cannot lose its abilities." as long as it is in the chase area, and as it enters the field until end of game.
Enter
>>> This card gains
Defiant
(Y) until end of game, where Y is X.
<Velmardian Hope>
Enter
>>> You cannot lose the game until end of turn. Damage that would be dealt to you becomes 0 instead until end of turn. Each game, only one <Velmardian Hope> ability triggers per player.