4x Neithardt, Guardian of Diabolos' Labyrinth Flies, kills whatever it touches, spawns tokens, recurs itself, and hand-rips. Diabolos pact turns him into a 1-drop. WOW.
4x Diabolos' Abyssal Dreadswarm Makes Diabolos cheaper, makes her and her abilities instant-speed, and negates the crippling life loss from her abilities, making her ultimate much more feasible to attain. Destroys itself to make Demonic Glyph of Diabolos' Lust significantly easier to cast. Diabolos pact turns it into a 1-drop, and its Drain ability can offset life loss from pact.
4x Flame-Spitting Stalking Demon ATK buff from Valentio's (5) ability makes reaching the 1100 damage threshold for the resource denial easy.
4x Noihs, the Vain Princess Adds more counters to Valentio and draws cards. Good sacrifice outlet to use with Valentio's (7) ability. Also TOP-tier waifu material.
2x Malphas, Omen of the Bloody Night Extremely evasive, recurs itself, spawns tokens, and hand-rips a TON. Only at 2 because of Mythic and steep cost.
2x Demonic Glyph of Diabolos' Lust Gets rid anything that isn't a J-ruler. The hand destruction and life loss are gravy. Only at 2 because it becomes tragically expensive with all our card draw.
2x Diabolos' Three-Headed Razor Whip Halving life is REAL scary, especially when it adds evasion to the added resonator. Diabolos pact plus its own effect means we should only ever be paying 2 for it.
1x Varkuzhal, Archdemon Devourer of Gods Big finisher, just playing him should end the game. All our discard makes him cheap, and when he's not on the field, he's reusable burn AND reusable card draw.
2x Map of Axbryn Helps get to what we want from the magic stone deck, which can be difficult in three attributes with my limited access to multi-attribute stones.
2x Skull of Varkuzhal Can act as an additional source of elite counters or as will acceleration. Don't want to play more than 2 due to Mythic.
3x Surging Lightning Synergy with Neithardt, who turns this into a 1-cost "kill anything" spell. Not at 4 because it's dependent on Neithardt.
3x Lightning Passion Again, synergy with Neithardt, who turns this into a versatile toolbox card that can chunk 25% of opponent's life. Again, not at 4 because it's dependent on Neithardt.
RUNE DECK
Demonic Glyph of Diabolos' Lust A third copy always available can be handy in a pinch, provided I have enough will to cast it.
Demon Division A copy of Demonic Tutor always at the ready? Seems too good not to have.
Engraved Rune of Motionless Freeze Taps down a resonator every turn AND keeps them there. Unless I don't open with blue will, I don't see why this shouldn't be my turn one play every single game.
4x Neithardt, Guardian of Diabolos' Labyrinth
Flies, kills whatever it touches, spawns tokens, recurs itself, and hand-rips. Diabolos pact turns him into a 1-drop. WOW.
4x Diabolos' Abyssal Dreadswarm
Makes Diabolos cheaper, makes her and her abilities instant-speed, and negates the crippling life loss from her abilities, making her ultimate much more feasible to attain. Destroys itself to make Demonic Glyph of Diabolos' Lust significantly easier to cast. Diabolos pact turns it into a 1-drop, and its Drain ability can offset life loss from pact.
4x Flame-Spitting Stalking Demon
ATK buff from Valentio's (5) ability makes reaching the 1100 damage threshold for the resource denial easy.
4x Noihs, the Vain Princess
Adds more counters to Valentio and draws cards. Good sacrifice outlet to use with Valentio's (7) ability. Also TOP-tier waifu material.
4x Kaar, Tamed Flaretail Dragon
Flies, hits twice, gets bigger every time we discard, and draws lots of cards.
2x Malphas, Omen of the Bloody Night
Extremely evasive, recurs itself, spawns tokens, and hand-rips a TON. Only at 2 because of Mythic and steep cost.
2x Demonic Glyph of Diabolos' Lust
Gets rid anything that isn't a J-ruler. The hand destruction and life loss are gravy. Only at 2 because it becomes tragically expensive with all our card draw.
2x Diabolos' Three-Headed Razor Whip
Halving life is REAL scary, especially when it adds evasion to the added resonator. Diabolos pact plus its own effect means we should only ever be paying 2 for it.
1x Varkuzhal, Archdemon Devourer of Gods
Big finisher, just playing him should end the game. All our discard makes him cheap, and when he's not on the field, he's reusable burn AND reusable card draw.
2x Map of Axbryn
Helps get to what we want from the magic stone deck, which can be difficult in three attributes with my limited access to multi-attribute stones.
2x Skull of Varkuzhal
Can act as an additional source of elite counters or as will acceleration. Don't want to play more than 2 due to Mythic.
3x Surging Lightning
Synergy with Neithardt, who turns this into a 1-cost "kill anything" spell. Not at 4 because it's dependent on Neithardt.
3x Lightning Passion
Again, synergy with Neithardt, who turns this into a versatile toolbox card that can chunk 25% of opponent's life. Again, not at 4 because it's dependent on Neithardt.
RUNE DECK
Demonic Glyph of Diabolos' Lust
A third copy always available can be handy in a pinch, provided I have enough will to cast it.
Show, Don't Tell
Essentially a draw 2 for 1 cost.
Explosion
Cheap removal, that's about it.
Demon Division
A copy of Demonic Tutor always at the ready? Seems too good not to have.
Engraved Rune of Motionless Freeze
Taps down a resonator every turn AND keeps them there. Unless I don't open with blue will, I don't see why this shouldn't be my turn one play every single game.