-Deck can play well going first and getting to the sub-ruler apple is not to hard going second since you'll have the regalia in hand at the start anyway. -Dante/Faith is very veristile as since they can be used for drawing, buffing your own resonators, or giving the opponents resonators keywords for make use of light lightning or the apple. -The familiar putting in a stone from the sub ruler added ability can allow for tinker bell to be used on the same turn(no longer the case until tinkerbell comesoff the banlist). -Witch of the fallen kingdom seal is easier to achieve once you've ramped a stone or two. -Magna for potentially more anger counters. -Ealry judgement is often not a bad idea going second as you typically want the sub-ruler apple as soon as possible and can heal your astral status as early as the next turn. -Hyde can build seal counters with the extra will you ramp from the enter effects of familiar and young master. -Iga stone to help fight flyers or clear board. -Parry is a consideration against burn strategies. -Alabaster is not only good at reducing the usefulness of your opponents cards but can also work as a way to potentially grab a free dawn of the earth.
-Card choices based on what I have at my disposal. You can find more options in my other decklists.
-Dante/Faith is very veristile as since they can be used for drawing, buffing your own resonators, or giving the opponents resonators keywords for make use of light lightning or the apple.
-The familiar putting in a stone from the sub ruler added ability can allow for tinker bell to be used on the same turn(no longer the case until tinkerbell comesoff the banlist).
-Witch of the fallen kingdom seal is easier to achieve once you've ramped a stone or two.
-Magna for potentially more anger counters.
-Ealry judgement is often not a bad idea going second as you typically want the sub-ruler apple as soon as possible and can heal your astral status as early as the next turn.
-Hyde can build seal counters with the extra will you ramp from the enter effects of familiar and young master.
-Iga stone to help fight flyers or clear board.
-Parry is a consideration against burn strategies.
-Alabaster is not only good at reducing the usefulness of your opponents cards but can also work as a way to potentially grab a free dawn of the earth.
-Card choices based on what I have at my disposal. You can find more options in my other decklists.